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Menu

Creates popupmenus for mouse events. This object holds an XML node which is a description of the popup menu to be created. In createMenu, the configuration is applied to the context and the resulting menu items are added to the menu dynamically. See createMenu for a description of the configuration format. This class does not create the DOM nodes required for the popup menu, it only parses an XML description to invoke the respective methods on an mxPopupMenu each time the menu is displayed.

codec

This class uses the {@link mxDefaultPopupMenuCodec} to read configuration data into an existing instance, however, the actual parsing is done by this class during program execution, so the format is described below.

Hierarchy

  • mxDefaultPopupMenu

Indexable

[key: string]: any

Creates popupmenus for mouse events. This object holds an XML node which is a description of the popup menu to be created. In createMenu, the configuration is applied to the context and the resulting menu items are added to the menu dynamically. See createMenu for a description of the configuration format. This class does not create the DOM nodes required for the popup menu, it only parses an XML description to invoke the respective methods on an mxPopupMenu each time the menu is displayed.

Index

Constructors

constructor

Properties

config

config: Element

XML node used as the description of new menu items. This node is used in createMenu to dynamically create the menu items if their respective conditions evaluate to true for the given arguments.

imageBasePath

imageBasePath: string

Base path for all icon attributes in the config. Default is null.

default

null

Methods

addAction

  • addAction(menu: mxPopupMenu, editor: mxEditor, lab: string, parent: HTMLElement, icon?: string, action?: string, funct?: Function, cell?: mxCell, iconCls?: string, enabled?: boolean): void
  • Helper method to bind an action to a new menu item.

    Parameters

    • menu: mxPopupMenu

      mxPopupMenu that is used for adding items and separators.

    • editor: mxEditor

      Enclosing mxEditor instance.

    • lab: string

      String that represents the label of the menu item.

    • parent: HTMLElement

      DOM node that represents the parent menu item.

    • Optional icon: string

      Optional URL that represents the icon of the menu item.

    • Optional action: string

      Optional name of the action to execute in the given editor.

    • Optional funct: Function

      Optional function to execute before the optional action. The function takes an mxEditor, the mxCell under the mouse and the mouse event that triggered the call.

    • Optional cell: mxCell

      Optional mxCell to use as an argument for the action.

    • Optional iconCls: string

      Optional CSS class for the menu icon.

    • Optional enabled: boolean

      Optional boolean that specifies if the menu item is enabled. Default is true.

    Returns void

addItems

  • addItems(editor: mxEditor, menu: mxPopupMenu, conditions: any[], item: Element, parent: HTMLElement, cell?: mxCell, evt?: MouseEvent): void
  • Recursively adds the given items and all of its children into the given menu.

    Parameters

    • editor: mxEditor

      Enclosing mxEditor instance.

    • menu: mxPopupMenu

      mxPopupMenu that is used for adding items and separators.

    • conditions: any[]

      Array of names boolean conditions.

    • item: Element

      XML node that represents the current menu item.

    • parent: HTMLElement

      DOM node that represents the parent menu item.

    • Optional cell: mxCell

      Optional mxCell which is under the mousepointer.

    • Optional evt: MouseEvent

      Optional mouse event which triggered the menu.

    Returns void

createConditions

  • createConditions(editor: mxEditor, cell: mxCell, evt: MouseEvent): void

createMenu

  • This function is called from mxEditor to add items to the given menu based on config. The config is a sequence of the following nodes and attributes.

    childnodes:

    add - Adds a new menu item. See below for attributes. separator - Adds a separator. No attributes. condition - Adds a custom condition. Name attribute.

    The add-node may have a child node that defines a function to be invoked before the action is executed (or instead of an action to be executed).

    attributes:

    as - Resource key for the label (needs entry in property file). action - Name of the action to execute in enclosing editor. icon - Optional icon (relative/absolute URL). iconCls - Optional CSS class for the icon. if - Optional name of condition that must be true (see below). enabled-if - Optional name of condition that specifies if the menu item should be enabled. name - Name of custom condition. Only for condition nodes.

    conditions:

    nocell - No cell under the mouse. ncells - More than one cell selected. notRoot - Drilling position is other than home. cell - Cell under the mouse. notEmpty - Exactly one cell with children under mouse. expandable - Exactly one expandable cell under mouse. collapsable - Exactly one collapsable cell under mouse. validRoot - Exactly one cell which is a possible root under mouse. swimlane - Exactly one cell which is a swimlane under mouse.

    example:

    To add a new item for a given action to the popupmenu:

    <mxDefaultPopupMenu as="popupHandler">
      <add as="delete" action="delete" icon="images/delete.gif" if="cell"/>
    </mxDefaultPopupMenu>
    

    To add a new item for a custom function:

    <mxDefaultPopupMenu as="popupHandler">
      <add as="action1"><![CDATA[
            function (editor, cell, evt)
            {
                editor.execute('action1', cell, 'myArg');
            }
      ]]></add>
    </mxDefaultPopupMenu>
    

    The above example invokes action1 with an additional third argument via the editor instance. The third argument is passed to the function that defines action1. If the add-node has no action-attribute, then only the function defined in the text content is executed, otherwise first the function and then the action defined in the action-attribute is executed. The function in the text content has 3 arguments, namely the mxEditor instance, the mxCell instance under the mouse, and the native mouse event.

    Custom Conditions:

    To add a new condition for popupmenu items:

    <condition name="condition1"><![CDATA[
      function (editor, cell, evt)
      {
        return cell != null;
      }
    ]]></condition>
    

    The new condition can then be used in any item as follows:

    <add as="action1" action="action1" icon="action1.gif" if="condition1"/>
    

    The order in which the items and conditions appear is not significant as all conditions are evaluated before any items are created.

    Parameters:

    Parameters

    • editor: mxEditor

      Enclosing mxEditor instance.

    • menu: mxPopupMenu

      mxPopupMenu that is used for adding items and separators.

    • Optional cell: mxCell

      Optional mxCell which is under the mousepointer.

    • Optional evt: MouseEvent

      Optional mouse event which triggered the menu.

    Returns void

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